Product tours that don’t suck

A product tour is a kind of onboarding. They introduce users to changes you’ve made to their experience. But unlike onboarding (in which you help a novice get set up for the first time), a product tour is helping experienced users navigate changes to a flow they already understand.

When designing a product tour, it’s tempting to enumerate every new feature and capability. Don’t do this.

Resist the urge to explain in favor of affordances that make features discoverable. For example, the introduction of a button labelled Save all” shouldn’t need pointing out, but your product marketing team might insist anyway. (Tell them no.)

Here are four principles I follow when thinking about this experience type.

Respect the user’s time

The user doesn’t care about your launch metrics. Prioritize features that impact a user’s most common workflows, pick 3 to showcase (5 max), and free them to explore on their own.

Don’t overwhelm the user

Introduce one concept per tooltip. Information overload trains users to ignore similarly-presented content in the future.

Provide information in context

Introduce features at the moment users need them, instead of firehosing them on first launch. Relevant and timely content is more likely to be understood and retained.

Show don’t tell

A product tour shows users where to find the new stuff. It’s not a a sales pitch. It’s not an instruction manual. Save the slogans for landing pages and put heavy details in documentation.

Up next Quickly edit text on the web This is a nifty trick for content designers. It lets you edit text on any website. I do this when I want to get quick visual assessment of a string Don't have an emergency here
Latest posts Work is like a hill Badge of dishonor Ceci n'est pas un poubelle This sign is a crime Beware the lure of consistency Do not water Never, ever use the term microcopy You need three things to design content Permanently fixed Assembly instructions for a side table Extraneous labels, ignored conventions The double diamond model Don't have an emergency here Product tours that don't suck Quickly edit text on the web How content designers can get the most out user interviews Let's be reasonable How to derisk trial experiences Turn around, bright eyes We could be zeroes Content design vs visual design The recipe approach to writing labels Sorry no pizza 6 truths for first-time public speakers Do not enter, exit only What the %&@! is content design Content design has a nomenclature problem Solve the real problem Respect the user Look for patterns Start with the story