|||

What the %&@! is content design

The %&@! is known as a grawlix. You’ve probably seen it in comic strips and cartoons as a polite stand in for curse words.

Beetle Bailey cartoonist Mort Walker coined the term, but the practice goes back at least as far back as 1902.

The grawlix also an example of content design, a language-based solution to a design problem: how you represent obscene language without using” obscene language?

Content design is about using language, grammar, and symbols to solve interaction design problems. Some of those problems are communication-based problems, like the comic strip example above.

Some are different, like this example from Slack:

This tool tip appears to introduce users to the at-mention feature. There are two ways for the user to interact with this. They can dismiss the tool tip with the ❌ or they can click the linked text that reads Try it.

Notice that this linked text isn’t information. It’s a way to enable action. The tone helps it feel like a request more than a comment. It means: learn more if you want.” The nearby ❌ helps reinforce that the action is optional. Note that this paragraph will end up being 56 words. Slack used two.

Content design is all this and more.


What is content design?

Up next Content design has a nomenclature problem Content design is answering a user need in the best way for the user to consume it.Sarah Winters As of this writing, the discipline of content Do not enter, exit only
Latest posts Don’t go to meetings with more than 8 people The three sees of content design The definitive post on whether chatGPT will take your job The new clothes fallacy A Smallish Book about content design How to make Confluence less horrible I am a writer designer Work is like a hill Badge of dishonor Ceci n'est pas un poubelle This sign is a crime Beware the lure of consistency Do not water Never, ever use the term microcopy You need three things to design content Permanently fixed Assembly instructions for a side table Extraneous labels, ignored conventions The double diamond model Don't have an emergency here Product tours that don't suck Quickly edit text on the web How content designers can get the most out user interviews Let's be reasonable How to derisk trial experiences Turn around, bright eyes We could be zeroes Content design vs visual design The recipe approach to writing labels Sorry no pizza 6 truths for first-time public speakers